Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning
본문 미리보기
arXiv:2607.12097v1 Announce Type: new Abstract: Video games are a dynamic medium experienced over time. While there are many Procedural Content Generation (PCG) approaches for generating video game levels, they often use representations that abstract away this dynamic nature. In this paper, we introduce a novel, domain-independent ``cake'' representation for game levels over time which implicitly encodes dynamic information. We present a novel level generation approach Playtrace Reconstructive
전체 내용이 궁금하다면?
원문을 직접 읽어보세요